Friday 7 July 2023

Strike at Deanarm: Warhammer 40000 2nd Edition - 800 Point Battle Report: Chaos Space Marines vs Orks

It’s been a fair few months since a post on this blog. I put it down to a painting lull mainly. But today it’s Battle Report time! 

Notably Warhammer 40,000: 2nd Edition!

The Strike at Deanarm is a small encounter between a force of Orks and some Chaos Space Marines with 800 points a side. As this was the first game of 2nd in a very long time for both of us the armies were kept to a manageable size of 800 points.

Pre-game setup while rules and army lists are prepared.

I pre-selected wargear cards for both sides and also gave out a haywire grenade for dealing with vehicles, as I realised the forces built were a bit light on anti-vehicle weapons.

So let’s look at the two forces:

Ork Army - Mission: Engage and Destroy

The Warboss is ready to wreck the Chaos force.

Warboss Le Green: Kustom Shoota, Power Fist, Bolt Pistol and Mega Armour

Mekanik: Melta Gun, Bolt Pistol, Eavy Armour, krak grenades

Painboy: Bolt Pistol, Flak Armour, Sword, haywire grenade

Runtherd: Bolt Pistol, Flak Armour

Weirdboy + Two Minderz: Weirdboy Staff, Bolt Pistols

7 Goff Orks led by a Nob: Bolt Pistols, Axes, Flak Armour and 1 chainsword.

5 Stormboys led by a Drillboss: Jump packs, Bolt Pistols, Axes, frag grenades, Flak Armour and 1 plasma gun

10 Gretchin: Autoguns

Ork Dreadnought: 2 Power Claws, lascannon and Heavy Bolter

Scorcher: Heavy Flamer

Splatta Kannon w/two gretchin crew.

- - - - -

Chaos Space Marine Army - Mission: Dawn Raid

Chaos Space Marines ready to remove these Orks from the planet.

Chaos Lord Xamahato: Terminator Armor, Combi-Twin Bolter, Chain Fist, Haywire Grenade. 

Chaos Sorcerer Champion: Bolt Pistol, Frag Grenades, Mastery Level 2, Bionic Leg

4 Chaos Space Marines: 3x Bolt Guns, Missile Launcher, 1 chainsword 

4 Chaos Space Marine Terminators: 2x Chain-axe, 2x Combi-Flamer, Combi-Melta, 2x Power Mace, 4x Terminator, Twin Bolter

Chaos Dreadnought: Twin-Linked Bolter, Twin-Linked Heavy Bolter, Power Claw

- - - - -

The battlefield had a wide variety of scenery strewn about it and with that missions, psychic powers, deployment and who starts first were decided. Only after which I did strategy cards and forgot they can effect deployment. So after re-drawing the strategy cards we were ready to begin.

Strategy Cards, Psychic Powers and the Special Issue wargear result.

Except it's strategy card time already as the Ork force unveils a special issue a quick gathering of all the wargear cards and they get a Toxin Grenade which is completely useless against space marines so the redraw is a Neuro-Gauntlet!