Friday 7 July 2023

Strike at Deanarm: Warhammer 40000 2nd Edition - 800 Point Battle Report: Chaos Space Marines vs Orks

It’s been a fair few months since a post on this blog. I put it down to a painting lull mainly. But today it’s Battle Report time! 

Notably Warhammer 40,000: 2nd Edition!

The Strike at Deanarm is a small encounter between a force of Orks and some Chaos Space Marines with 800 points a side. As this was the first game of 2nd in a very long time for both of us the armies were kept to a manageable size of 800 points.

Pre-game setup while rules and army lists are prepared.

I pre-selected wargear cards for both sides and also gave out a haywire grenade for dealing with vehicles, as I realised the forces built were a bit light on anti-vehicle weapons.

So let’s look at the two forces:

Ork Army - Mission: Engage and Destroy

The Warboss is ready to wreck the Chaos force.

Warboss Le Green: Kustom Shoota, Power Fist, Bolt Pistol and Mega Armour

Mekanik: Melta Gun, Bolt Pistol, Eavy Armour, krak grenades

Painboy: Bolt Pistol, Flak Armour, Sword, haywire grenade

Runtherd: Bolt Pistol, Flak Armour

Weirdboy + Two Minderz: Weirdboy Staff, Bolt Pistols

7 Goff Orks led by a Nob: Bolt Pistols, Axes, Flak Armour and 1 chainsword.

5 Stormboys led by a Drillboss: Jump packs, Bolt Pistols, Axes, frag grenades, Flak Armour and 1 plasma gun

10 Gretchin: Autoguns

Ork Dreadnought: 2 Power Claws, lascannon and Heavy Bolter

Scorcher: Heavy Flamer

Splatta Kannon w/two gretchin crew.

- - - - -

Chaos Space Marine Army - Mission: Dawn Raid

Chaos Space Marines ready to remove these Orks from the planet.

Chaos Lord Xamahato: Terminator Armor, Combi-Twin Bolter, Chain Fist, Haywire Grenade. 

Chaos Sorcerer Champion: Bolt Pistol, Frag Grenades, Mastery Level 2, Bionic Leg

4 Chaos Space Marines: 3x Bolt Guns, Missile Launcher, 1 chainsword 

4 Chaos Space Marine Terminators: 2x Chain-axe, 2x Combi-Flamer, Combi-Melta, 2x Power Mace, 4x Terminator, Twin Bolter

Chaos Dreadnought: Twin-Linked Bolter, Twin-Linked Heavy Bolter, Power Claw

- - - - -

The battlefield had a wide variety of scenery strewn about it and with that missions, psychic powers, deployment and who starts first were decided. Only after which I did strategy cards and forgot they can effect deployment. So after re-drawing the strategy cards we were ready to begin.

Strategy Cards, Psychic Powers and the Special Issue wargear result.

Except it's strategy card time already as the Ork force unveils a special issue a quick gathering of all the wargear cards and they get a Toxin Grenade which is completely useless against space marines so the redraw is a Neuro-Gauntlet!

The warboss takes the deadly piece of close quarters weaponry* and we can roll to begin. 

- - - - -

Turn 1: Chaos Space Marines

Deployment at the start of the game.

The orks despite usually surprising there opponents are too busy discussing how a deadly assassin glove got in their armoury. The Chaos Marines waste no time at this small bit of fortune and slowly move into better positions. The terminators move forward as one, while the chaos space marines head towards the alien cacti for cover. The Sorcerer and the Chaos Lord follow up behind the troops to give them support.

Meanwhile on the left hand side of the battle field, the Chaos Dreadnought passes his stupidity test and heads towards the rusting chimneys, as the crazed marine can see some orks wandering around in the open.

The Dreadnought duel begins.

The first shooting phase is brief. The Terminators can barely see anything through all the cover and only manage to kill one unlucky gretchin. The chaos dreadnought opens fire with both twin-linked bolter and heavy bolter but despite the impressive salvo of shots only kills one goff ork.

With no combat the Psychic phase begins. The warps mystical energies allow the Chaos Sorcerer to cast quickening on himself but it gets nullified with interference from the weirdboy. Meanwhile the weirdboy up on his self-claimed hut tries to eadbutz the chaos sorcerer but the mental duel is a stalemate. 

The Weirdboy claimed this as the best spot to headbutt Chaos psykers from.


Turn 1: Orks

With a shout of "Av sum of dis! Ya Spiky Gitz!" The stormboys rev up the jump packs and take to the sky. Meanwhile the Goffs move out behind the Ork Dreadnought as it advances on the Chaos Dreadnought in the ruins. While the gretchin and scorcher head towards the marines near the cacti. Finally the Splatta Kannon is dragged forward to get a better target.

An Ork Artist impression of how the Stromboy assault went.

The Ork Warboss takes the mekanik's own telescope to see how the stormboys are getting on. Three including the Drillboss land as planned in front of the Terminators just about, one overshoots nearly clearing the battlefield entirely whilst one more has run out of fuel and fallen way short of the targets. The final Ork Stormboy is last seen shouting "Ere Boss?, how dis dratted thing turn ooooffffff!!" as it flies off into the sunset. The four still in proximity charge into the two nearest Terminators with one coming up short.

Actual footage of the stormboy assault.

Shooting is brief as most of the chaos forces are in cover. A few general enthusiastic shots miss, the Kustom Shoota of the Ork warboss gives out a weak strength four shot that fails to do any damage and the ork dreadnought despite it's Lascannon and Heavy bolter fails to do any meaningful damage to the opposing dreadnought.

The Dreadnoughts trade fire next to the corroded pillars of industry.

But who cares about shooting let's get stuck in! The stormboys take the fight to the terminators but fail to dent the ancient armour, in return one of the stormboys gets his head smashed in by a power mace.

The Psychic phase begins with the Ork weirdboy once again trying to bust heads with his opponent. The Sorceror fed up of this uses destroy power but fails to remove it from the mind of the greenskin. In return the Chaos sorcerer manages to cast quickening on himself, in perfect time for the next phase of the chaos assault.

Chaos moves up through the spiky cacti, while everything speeds up for the Sorcerer.

Victory Points - Turn 1:
Chaos = 0
Orks = 0


Turn 2: Chaos Space Marines

While the terminators got bogged down in combat with the stormboys the rest of the chaos army carried out the plan. The Chaos Space Marines went into overwatch hoping to catch some over enthusiastic orks, while the Lord ran beyond them into the cover of skull mount. The Sorcerer sensing potential doom for the terminators zipped his way across the battlefield to cover the metal giants while they try to finish off the stormboys. 

Meanwhile the Chaos Dreadnought strode forward out of the ruins to meet its counterpart. It levelled its heavy bolter at the bright yellow orky machine and hit a Crack Shot! The Bolter ripped through the exposed armour killing the little gretchin driver and then detonating the fuel tank! The massive explosion narrowly missing the warboss and some goffs!

Terminators decimate most of the stormboys in combat, while lightning blasts another in the open.

Meanwhile over the other side, in hand to hand combat the ork stormboys have a problem. The two terminators that were not involved have now joined in and proceed to massacre the two stormboys and the Drillboss into a fine green paste. The remaining stormboys who are not involved in the combat pass there break test.

The psychic phase is short but eventful, the Sorcerer calling up the full might of his powers unleashes a brilliant lightning arc at the stormboy out in the open. A blinding light gives way to reveal a small black smudge of soot where the poor ork stood. Meanwhile the weirdboy carries on with his eadbutting competition but once again the two tie.To cap it off the ork psyker cast energy drain ending the duel and dissipating the quickening that was in effect.

The Ork warboss and entourage consider the battle as it unfolds.

Turn 2: Orks

As the smoke clears from the smoking ruin of the ork dread ,the warboss and his associates can only see a hulking steel dreadnought facing them. Deciding there are better battles to be had, all three move towards the fight on the east side with the space marines. Whilst the weirdboys minderz drag the head trauma obsessive out of sight behind the hut.

The Goff Orks take one look at the machine and wisely head for cover behind some trees, while the splatta kannon takes aim.

The left flank is in serious trouble now the Ork Dreadnought has been blown up. 

Over on the other side the Scorcher which had been slowly trundling along swerves around a corner with all 4 terminators in its sights, the remaining storm boy running alongside it. The Runtherd and gretchin follow on behind. One unfortunate gretchin moves into sight of the space marines on overwatch and is picked off. 

The shooting phase begins with the Splatta Kannon! The bizarre shell bounces straight into the Chaos Dreadnought with an almighty klang! However despite the noise it has no effect**. the shell then bounced back towards the trees and through the trees only for it to run out of erratic energy. The Goffs were pleasantly relieved.

Terminator armour not so great at stopping you being cooked alive!

With the terminators standing in the open the orks opened fire. Gretchin autoguns plus a couple of bolt pistols having no effect. The Scorcher was in perfect range though and engulfed all four millennia old warriors in burning flames! Two terminators succumbed within there own armour while one more caught fire! Despite this the two remained firm. 

With no hand to hand we dived straight into the psychic phase. The Ork weirdboy once again tried to eadbutz his opponent and once again the chaos sorceror shrugged it off. Now the chaos sorceror had a prime view of the advancing horde and raised his hands to call forth more lighting, instead a portal opened and a bird like daemon dragged the unfortunate mage into the warp. The ork weirdboy fell over laughing.

Victor Points - Turn 2
Chaos = 2
Orks = 3

Turn 3: Chaos Space Marines

The Chaos Lord was not happy and muttered some curses at no particular Eye of Terror deity. Over the comms he gave out the orders. The two Terminators ignoring the flames charged the scorcher, the Space Marine squad moved out of cover to provide covering fire as did the Lord himself. Over on the other side of the battle the Chaos Dreadnought still fully in control of his faculties headed forwards to the ork deployment line, swivelling to face the goffs that were now less in cover.

The chaos space marines not wanting to risk shooting there own men turned the last stormboy into swiss cheese. While the chaos lord surprisingly missed his target. The ancient dreadnought opened fire on the goff orks but only managed to kill one of them. 

Goff Orks avoiding hulking metal kill machines.

Hand to hand combat did not yield a satisfying result as neither terminator managed to do any significant damage to the scorcher and only made it go out of control for one turn.

With the chaos psyker dead, the warp energies barely mustered a breeze and the weirdboy sat about doing nothing.

Turn 3: Orks

The warboss was thrilled as he saw the out of control scorcher turn slightly and drive right in front of the chaos space marine squad. Happy at this he charged into the nearest terminator hoping to add a helmet to his trophy pole. The Mek and painboy scarped around the back trying to avoid getting shot while the gretchin tried to outflank the chaos lord. Over by the hut the weirdboy ran away from the dreadnought as best he could that was approaching. 

Ork Warboss gets a chance to try out his new gauntlet.

The splatta kannon was again dragged to a new position to see if it could shoot at something it might have a chance of killing, while the goff boys legged it around the trees.

The shooting phases started and ended with one gun being fired. The heavy flamer of the scorcher once again released a salvo of molten fuel and one space marine died and other caught fire.

In hand to hand combat the Warboss pounded on the terminator with powerfist and neuro-gauntlet killing him, he then followed up into the last terminator.

Again the Psychic phase was too low for the weirdboy to do anything.

Victor Points - Turn 2
Chaos = 3
Orks = 3

Turn 4: Chaos Space Marines

The final turn for Chaos started with the Terminator dying from the flames, whilst the space marine on fire stumbled forward towards the runtherd and warboss. The chaos lord moved around to try and get sight of these grots, while the remaining two space marines not on fire attempted to deal with the scorcher.

Meanwhile over on the quiet side of the battle the dreadnought marched into the ork deployment zone safely securing the mission and within perfect sight of the weirdboy. The guns of the machine whirred into action one last time as the bolter killed one minderz and the heavy bolter finished both the weird boy and the other minderz.

Chaos Dreadnought securing the mission and killing colourful ork psykers, all in a days work.

The space marine with the bolter did little to the scorcher, but the missile launcher had a better result with a direct hit. That thing was going to blow! Next turn!

With no hand to hand combat or psykers the turn ended.

Turn 4: Orks

A few things happened while the ork warboss got his kustom shoota ready. The space marine on fire carried on burning, the scorcher turned right narrowly missing the cacti before blowing up in a mushroom cloud. Sadly for the orks no one was in range of this fireball.

With that out of the way, the grots charged the Chaos Lord but only two could reach him. The painboy and mek went into hiding. The warboss and runtherd remained where they were while the goff orks carried on round past the trees.

The Runtherd about to show his Warboss that aiming is important.

The final round of shooting was brief. The Kustom shoota completely missed, so the Runtherd stepped up and put a bullet between the eyes of the space marine on fire.

The final bit of action was the two gretchin versus the chaos lord. A strength ten chainfist might seem overkill to you, but the chaos lord didn't care as the gretchin were slaughtered. 

With that the game was over, but who had won?

Victory Points - Turn 4 and End of Battle

Chaos = 9 (Mission=5, Dreadnought, Scorcher, Stormboys and Weirdboy = 4).

Those that didn't make it on the Chaos side.

Orks = 6 (Mission=2, Psyker Champion = 1, Terminator Squad = 2, 50% of the Space Marine Squad = 1). 

The orks that went off to join Gork and Mork.

A great encounter and match, hopefully more to come.

* Either an Eversor Assassin got looted (unlikely seeing as they usually go boom if they fail) or the Orks somehow raided the cryo-stasis of one of the Eversor temples secret starships.

** The Splatta Kannon armour penetration is so incredibly low it had no hope of hurting the dread, we didn't know this until after we had fired it...

The pre-game encounter of Chaos and Orks

Until Next time :)



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